Chapter 965 - 414: The Arrival of the "God
Chapter 965 - 414: The Arrival of the "God
Seventh Quadrant - Zephyr Star Domain.
This was once a prosperous star system with nine habitable planets.
The three main-sequence stars within the system emitted warm golden light, providing energy to countless life forms.
But now, this place has become Hell.
The war that lasted for thirteen standard years has completely transformed the appearance of this star system.
The light of the three main-sequence stars has become dim and blood-red, with abnormal flares continuously erupting on the surface—scars left by large-scale magic bombardments.
Countless debris belts coil like giant serpents in the void.
Mixed within are shattered warship wreckage, the bones of Star Sky Giant Beasts, and those completely vaporized planetary fragments.
In the middle of this dead silent battlefield, a decisive battle for the survival of civilization is still ongoing.
In the distant void, a biological warship slowly adjusts its direction.
This is not a cold metal construct, but a truly living entity.
The hull of the warship is made of semi-transparent cartilaginous material, covered with dense neural network patterns.
Inside, energy transmission conduits resembling blood vessels are clearly visible, pulsating rhythmically, with each contraction pushing the circulation of lifeforce fluid within the ship.
The giant compound eye at the ship’s bow rotates as if alive.
Flashing deep blue light, it emits invisible psychic detection waves into the surrounding void.
Whenever these waves sweep across the Wizard fleet, the pupil of the compound eye slightly contracts, indicating a biological instinct of vigilance.
This is the Vital Republic’s main warship—the "Symbiote" class biological mothership.
Recognized as an Overlord Level civilization in this quadrant, the Vital People have developed a unique biotechnology system.
Their race resembles the octopus from ancient legends, but much larger, with tentacles spanning several hundred meters for adult individuals.
More astonishingly, Vital Nobles from birth will sign a "Soul Contract" with a Star Sky Giant Beast, forming an eternal symbiotic relationship.
Within the biological warship, thousands of Vital Warriors are directly connected to the ship’s neural network via their tentacles.
They do not require any instruments; every inch of the warship’s flesh becomes an extension of their senses, their heartbeat resonating in frequency with the ship.
"Detected enemy reinforcement signals..." a Vital Commander’s thought waves through the collective consciousness network:
"Those damn Wizards again... this time there are more of them..."
Within their collective perception, distortions are occurring in the distant void.
Brilliant fissures resembling auroras tear open in the starry sky, exuding unsettling colorful halos.
Those are the signs of cross-dimensional Teleportation Gates, signifying the Wizard Civilization’s new wave of reinforcements is about to arrive.
The first to emerge from the fissures is the vanguard of the Wizard fleet.
In stark contrast to the biological aesthetics of the Vital People, these warships exhibit another twisted and eerie technological style.
The hull is made of some sort of self-reconstructing liquid metal, covered with dense web-like rune circuits.
Every time these runes light up, the surrounding space undergoes subtle distortion, reality’s boundary becomes unclear here.
But most alarming are the hundreds of eyeballs embedded in the warship’s surface.
These eyeballs come from different creatures.
Some are compound eyes emitting the chaotic glow of Abyssal Creatures, some are monocular from conquered civilizations’ intelligent races, and some are even from higher-dimensional beings, inducing dizziness in observers from mere sight.
They rotate continuously, providing the warship with an all-around ultra-perceptive view.
"Thirty-Seventh Fleet, Void Battleship squadron fully deployed."
A mechanical voice echoes in the Wizard fleet’s communication channel:
"Slave Legion detachments four, seven, and twelve prepared. Otherworld Summoning Gate activated, countdown for Abyssal Creature deployment begins."
Soon, the Teleportation Gate is swarming with more bizarre forms.
First are the slave legions formed by vassal races conquered by the Wizard Civilization.
From the Fire Element plane come the Magma Giants, each towering hundreds of meters high, their bodies composed of pure magma.
They wield burning warhammers and axes, leaving molten traces in the void with every step.
From the Frost Element plane come Ice Elementals. They possess no fixed form, sometimes appearing as crystalline humanoids, sometimes transforming into howling blizzards.
Wherever they pass, even the void itself crystallizes into eerie ice.
And from the dark dimension come Shadow Creatures, living darkness that lacks physical form yet can devour light.
When they gather together, the entire void becomes pitch black.
Most terrifying are the Abyssal Creatures.
Giant tentacle monsters squirm from the Teleportation Gate, each tentacle thicker than warships, surfaces covered with self-moving orifices.
Their bodies emit a unique aura of chaos from the Abyss, distorting the surrounding space upon approach.
Blood-flesh constructs follow closely—war machines crafted from various biological remnants by Wizards.
They possess dragon wings, giant arms, tentacles of deep-sea monsters, and various unidentifiable alien organs.
Each construct is unique, as its creators can upgrade and modify them according to battlefield needs at any time.
But what truly terrifies the Vital People are the Void Remains of the Great Wizards that start to appear.
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