Interstellar Travel: Becoming a Dress-Up Game Designer

Chapter 187



Chapter 187

To their surprise, they were met with a scene of ruins, leaving the couple speechless.

The players inside are still fighting, and the battle has become really intense. Unless one side dies, it will be a fight to the death!

Sister Xunmei let the caravan rest while she returned to check on her home, also curious about whether the mountain village would change after the mission was completed.

Seeing the scene of flying stones and shattered tiles before him, he slammed his heavy sword into the ground, exhaled sharply, and roared, "What are you doing!"

The roar echoed through the valley, snapping the players out of their battle. Sister Xunmei's eyes blazed with fury, "Give me back my beautiful mountain village, or I'll slaughter my way through!"

As she spoke, she plunged the heavy sword in her hand another inch into the ground, the iron chains on it rattling loudly, and the oppressive aura pressed down on everyone as if it were materialized.

Deng Yijun was startled; this woman was becoming increasingly ferocious...

It's beyond repair; it's been destroyed beyond repair.

The players who caused this situation stared blankly, unsure of what to do next.

"We just waved it a few times, how did it turn out like this?"

Everyone instinctively tried to move the stones, attempting to restore the original state. However, they discovered that the stones would return to their original position after being moved; was the official system not giving them a chance to restore the original state?

At this moment, a huge line of system-generated floating text appeared: "Jade shatters and cannot be whole again; what is lost cannot be regained. Spilled water cannot be gathered up again; treasures are fleeting."

Some sensitive players had red eyes, thinking about the scenes they had worked hard to build together, which could never be returned to now, and felt a little sad.

"I... I should have known better than to fight! Waaah, my home!"

She cried as she tried to move the stones, but no matter how many times she moved them, she couldn't put them back in their original place.

"You combat players are the worst! Give me back my home! Waaaaah! We built this place together for so long, a beautiful, ethereal spot. How could you bear to leave it behind?"

The players who took action regretted it, but it seemed that regret was useless now.

Deng Yijun didn't care anymore; as long as the mission was accomplished, that was all that mattered.

People are always getting used to giving up and being given up, let alone a game.

Despite being a game with enormous potential and boundless wealth.

Checking the time, I can still complete some other tasks and acquire the side quest reward items that I couldn't finish. Since I've lost it, I should quickly accept reality; this way, I can save some time to figure out how to make up for it in the future.

Sister Xunmei was very unwilling to accept defeat, and she really took up her heavy sword and swept through the enemy ranks.

Although it doesn't change the outcome at all, it can relieve some pressure and teach these players a lesson!

The tea caravans that followed this ancient tea route were incredulous when they saw the ruins here. After comparing the videos repeatedly, they confirmed that this was indeed the place, but where was the ancient tea village with its misty atmosphere, gentle smoke, alluring spring greenery, and tea flowers in full bloom?

What happened here?

"My mech marshal, who on earth destroyed this only NPC village?!"

"Who destroyed my dream village? Step forward, I challenge you to a duel!"

.......

The tea-growing team was furious. They searched for three days, moving from one district to another, traversing winding mountain roads. They thought their arduous journey would lead to the secluded paradise of villagers living happily on the tea mountains, a place shrouded in mist as depicted in videos and live streams. Instead, they found only ruins.

Who understands this feeling?

So disheartening!

"What on earth happened here? Who destroyed my ideal world? Come out and fight!"

A player who is a military academy student studying command in real life said: "Judging from the traces and situation at the scene, a fierce battle took place here. The players' combat power is now vastly different from when they first entered. In addition, with the summoning of guardian spirits and the use of magic in battle, the destructive power is comparable to that of a bomb. It's normal for a house to collapse after a flashy ultimate move."

After these words, the members of the tea team fell silent.

Most of the players still in the caravan are combat-oriented, having previously had no interest in combat, but now feel slightly heavy-hearted. In the previous Mountain and River dungeon, Qingfengyi also set up destructible zones, leaving devastation after battles, but those were all plants, which would grow back lushly in a few days. Coupled with the lack of plants in the interstellar world, the absence of such lush landscapes, and the inability to experience the difficulty of vegetation destruction and environmental restoration, as well as the gap between the top and bottom players, players feel a slight sense of melancholy, but not a deep one.

Some players have some concerns, but the gameplay in Qingfengyi is so exciting that the free game world instantly eliminates any minor annoyances.

The scene is completely different now. There are houses and a picture of a good life. Under your feet are the foundations and stone paths built by the villagers brick by brick, and you can imagine the hardships they endured.

While it's hard to understand why anyone would live and build houses in such a treacherous place, there's no denying that they created a miracle. They built terraced foundations and platforms along the almost 90-degree cliff face, crossing the mountain saddle, making this ancient tea road accessible.

Now, it's all gone.

Overgrown weeds littered the ruins, and there were scattered ceramic jars and broken bowls on the road.

If this were something created carelessly by players, like in other areas, the players wouldn't feel such profound sorrow. In reality, this is a living, breathing village!

Some players who are emotionally sensitive and empathetic couldn't help but shed tears.

They bent down, trying to move the stones on the road aside, hoping to repair as much as they could. However, moving things only resulted in them returning to their original positions. A system message popped up: "Human strength, though small, can move mountains and fill seas; using it openly is like divine power, while using it covertly can destroy the world. Destroyed things are irreparable; cherish them, lest you regret it."

This line also has a voiceover, a weathered, aged tone, a long and regretful sigh, leaving players feeling even more melancholy after hearing it.

"I hate the 'Gentle Breeze' setting the most. It's supposed to be a game, why make it so realistic? Just let us fix it if it gets destroyed..."

The player rubbed his eyes while muttering something to himself.

My teammates around me also had red eyes. They realized that the greatest tragedy is when something beautiful is destroyed.

They had profound thoughts about combat and the destructive power of players. One player wrote down his thoughts, combined them with the current situation, and created a video, which was then posted on the StarCraft website. The video quickly went viral.

While the general audience found it incredible, the players were deeply moved. This is also what Lin Shuying wanted to convey to the players: don't be reckless just because it's a game, because some things, once lost, can never be regained.

While games cannot be educational, they are not evil forces that unleash malice and corrupt the mind. Rather, they aim to maintain a balance and preserve the inherent goodness in people.

In addition, she seriously wanted to make Qingfengyi a unique game where players could find joy, precious things, and memories.

Let Qingfengyi become a pearl pond for players to cultivate, and the pearls that emerge from it, regardless of size, will at least be sparkling.

At the end of the video, the author contrasts this with the preciousness of interstellar resources and the struggles of our ancestors when they first arrived in space to survive and compete with the Zerg for resources. Back then, our ancestors would have broken every single atom for resources, hoping that everything they owned would last forever and contribute as much as possible to human survival…

Many interstellar people who read this suddenly realized something and their opinion of Qingfengyi was greatly elevated.

"Qingfengyi is actually different from Barbie's fashion?"

"Barbie Fashion is much simpler than Qingfengyi. When it comes to changing clothes, they focus solely on changing clothes without any other unnecessary frills. I suspect that Barbie Fashion has far more clothes than Qingfengyi."

This viewer had only played Barbie Fashion, since the single-server operation model of Qingfengyi couldn't compare to the multi-server operation model of Xingluo Qibuzi. However, Qingfengyi was very popular, and even a viewer who didn't play it had heard a lot of news about it.

The fans of Qingfengyi were not happy about this and immediately threw the table compiled by the data players at them.

StarNet allows you to post pictures and videos anytime.

The data table shows that Qingfengyi's outfits are categorized by dungeon, with the fewest dungeons requiring at least two sets: one male and one female. The dungeon with the most outfits is Huaxia Jianghu, boasting over two thousand sets!

These are items that players have discovered and can obtain. Many NPC-exclusive outfits are unavailable to players and can only be crafted. For example, Guan Yu's long blue robe and Qilin armor.

There are also countless other player-made outfits in the Qingfengyi style. However, high-quality ones are extremely rare; most are simply imitations of Qingfengyi's design.

"My mech marshal, comparing the number of outfits to Qingfeng Yi? Don't you know I have four player homes?"

"What do you mean four? Don't talk nonsense. There are clearly six: Princess Room, Little Yi's Abode, Flower Room, Initial Cottage, Bamboo Cottage, and the Mansion on the Lantern-Decorated Street. Aren't they all enormous?"

"And there's a garden too. Isn't the garden's storage room a house?"

"Hehe, the garden doesn't count, my house is full of animal feed."

"Exactly, it's ridiculous that I can't fit all my clothes in so many houses."

"Waaah, I can't let go of them either. They're all piled up in my backpack, and I can't find them anywhere. It's so frustrating!"

"I strongly urge the designer to give us another house; I really need one!"

"I want a house, I want a house..."

"Let's go ask the authorities."

Suddenly, the number of viewers for the video plummeted, leaving only those who didn't understand the situation looking completely bewildered.

The Barbie Fashion player who advocated for it dared not speak up. Barbie Fashion currently offers eighty outfits. This is because they use a story-driven system where one or two outfits are released each time, requiring players to complete story missions or purchase them with real money. The storyline is extremely complex and lengthy, with some parts requiring cooldown periods. A single update can take a month or two to unlock, while spending money grants immediate access.

The prices were over a hundred times that of Qingfengyi, and some clothes could sell for ten times or more the price of antique clothes in real life. The interstellar people had never seen anything like this; even the most luxurious warships in interstellar combat games weren't this expensive.

I heard it was the result of pressure from above, who said Barbie Fashion violated the Interstellar Economic Law, the Virtual Business Law, and the Resource Strategy Law, and fined it over 100 billion.


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